

In addition, any City Center located next to a lake or on coast generates +2 faith – phenomenal in the early game when you are looking to get your pantheon up and running, and quick to accumulate as you settle your following cities along the coasts. Gitarja’s leader ability, Exalted Goddess of the Three Worlds, allows her to purchase any naval units with faith rather than gold. Merchant Republic is a grand choice if you like your gold, where Reformed Church could be a brilliant choice for the discount on faith purchases.īut wait, why is a faith discount beneficial? The required civic is unlocked just before your second tier government – usually Merchant Republic but arguably Reformed Church – which spells the perfect time for you to fire out a legion of Jongs and storm the isles.

Replacing the Frigate which is usually earned at Square Rigging in the Tech Tree, the Jong doesn’t need any niter to be produced, moves a bit quicker, and has formation bonuses too. Gitarja’s big draw is her unique unit – the Jong – which is earned when you reach Mercenariesin the Civic Tree. With a blend of faith and gold, Gitarja has all the tricks necessary to build a strong, tall empire before you head off to bombard your naval neighbors. If ruling the world by sea is your intention and you’re not afraid of building up a bustling faith economy, look no further than Gitarja, Queen of the Majapahit. This time I’m going to dive in to my top 3 civilizations – in no particular order – for conquering the world by sea, and what makes them so adept at doing so. If you enjoy playing on Archipelago or Island maps, there’s a good chance you’ll skip the monotony of building roads for your troops and will simply take to the seven seas instead. Although conquering the world by land is great fun in Civilization VI, there’s something to be said for taking the world by sea.
